Website powered by

Lumiose City - Pokemon Legends ZA

A real time model we make of Lumiose city from Pokemon Legends ZA. We add some extras, like the day/night transition, the rain effects, windows on the wall and basic light reflections. I alse reimagine the Districts to have different concepts and a stronger indentity.

Castelia city, the first street that can be seen in the game.

Castelia city, the first street that can be seen in the game.

There is a Day-Night transition in real time on the city.

There is a Day-Night transition in real time on the city.

There is a rain manager, it goes from light rain, rain and thunderstorm. The puddles stay after rain and then slowly dry off depending if is night (slower) or day time (less slow).

There is a rain manager, it goes from light rain, rain and thunderstorm. The puddles stay after rain and then slowly dry off depending if is night (slower) or day time (less slow).

Castelia at night. The music change and the ZA Rayale starts. The screen changes, the music starts and the Battle Area activate.

Castelia at night. The music change and the ZA Rayale starts. The screen changes, the music starts and the Battle Area activate.

The Prism Tower could be seen in the background, made by David Páez.

The Prism Tower could be seen in the background, made by David Páez.

Pokemon Center, have some interior props and holograms that change over time.

Pokemon Center, have some interior props and holograms that change over time.

Night Rain

Night Rain

Pokemon manhole's cover made for Lumiose city.

Pokemon manhole's cover made for Lumiose city.

Concept art made for the cover of Lumiose city. The final result is a combination of the the ideas that show Eternal Flower Floette and the Prism Tower.

Concept art made for the cover of Lumiose city. The final result is a combination of the the ideas that show Eternal Flower Floette and the Prism Tower.

Lumiose city view, with all the visual change made on the city, reconceptualization of all the districts.